package game.components;

import sheep.graphics.Image;
import sheep.math.Vector2;

/**
 * The balls component containing a ballpower
 * @see Component 
 * @author Erlend Heimark
 */
public class Balls extends Component {	
	
	private int ballPower;
	private boolean chuck;
	
	public Balls(Image image, Vector2 speed, Vector2 pos, int ballPower){
		super(image);
		this.setPosition(pos);
		this.setSpeed(speed);
		this.ballPower = ballPower;
		chuck = false;
		
	}

	public boolean isChuck() {
		return chuck;
	}

	public void setChuck(boolean chuck) {
		this.chuck = chuck;
	}

	public int getBallPower() {
		return ballPower;
	}

	public void setBallPower(int ballPower) {
		this.ballPower = ballPower;
	}
	
	
}
